The dying constellations leave echoes — phantom spaces where reality frays at the edges and worlds slip into oblivion. The old charts are worse than useless; they are traps. The stars have moved to places no one can map, and entire civilizations have vanished into the cracks. What remains are scattered worlds: flickering between existence and void, drifting where they should not be, pulled toward breaches in spacetime that hunger.
The rift did not only scatter worlds — it cracked them open. The anomalies it left behind were dangerous, unstable, and full of things no one had seen before.
Only Mecathol Rex, faction systems, and nexus are placed at setup. Players start with 3 trade goods and 2 extra strategy tokens.
Splice: A participating player claims 1 tile from the drawn ones and places that tile so that it is touching a system. Gain control of and explore up to one planet in the system.
Action: Place a Creuss wormhole token into a system. Then perform the Creuss Paradigm or hero ability. Then gain that Creuss card (even from another player's hand, even if purged.) Instead of discarding this card, place it on top of the action card deck.
When doing a tactical action, you may before deciding system:
TODO: Invite linkherox to review