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The dying constellations leave echoes — phantom spaces where reality frays at the edges and worlds slip into oblivion. The old charts are worse than useless; they are traps. The stars have moved to places no one can map, and entire civilizations have vanished into the cracks. What remains are scattered worlds: flickering between existence and void, drifting where they should not be, pulled toward breaches in spacetime that hunger.

The rift did not only scatter worlds — it cracked them open. The anomalies it left behind were dangerous, unstable, and full of things no one had seen before.

Only Mecathol Rex, faction systems, and nexus are placed at setup. Players start with 3 trade goods and 2 extra strategy tokens.


Strategy Card 9 — Turbulence

Primary:
Initiate a red or blue system tile splice.
Then gain that Creuss card (even from another player's hand, even if purged.)
After the splice you may activate the system without placing a command token.
Secondary:
Spend 1 token from your strategy to participate in the splice.

Splice: A participating player claims 1 tile from the drawn ones and places that tile so that it is touching a system. Gain control of and explore up to one planet in the system.


Ghost Experiment — Action Card (x2)

Action: Place a Creuss wormhole token into a system. Then perform the Creuss Paradigm or hero ability. Then gain that Creuss card (even from another player's hand, even if purged.) Instead of discarding this card, place it on top of the action card deck.


Planetary Stabilisation — Available to All

Through ghost splice experiments, we stabilize the fragmenting worlds, anchoring them into fixed positions before they slip away entirely. With each placement, we pin these phantom planets to our space, making their chaos our own.

When doing a tactical action, you may before deciding system:

  1. Spend a strategy token or half your trade goods to roll a die. On a result of 1–4, draw a random unused red tile; on a result of 5–10, draw a random unused blue tile.
    • If you hold the Creuss card, this system is considered adjacent to all systems containing your units this round.
  2. Place that tile adjacent to a system with one of your units, so that it is touching a system.
    • If the system contains no planets, place a frontier token there and gain 3 TG.
    • Gain 1 TG for each other system tile it touches.
    • Spend 1 influence for each ring away from Mecathol Rex start position it is placed.

TODO: Invite linkherox to review